//this file is part of eMule
//Copyright (C)2002-2008 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net )
//
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either
//version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include "stdafx.h"
#include "emule.h"
#include "UploadQueue.h"
#include "Packets.h"
#include "KnownFile.h"
#include "ListenSocket.h"
#include "Exceptions.h"
#include "Scheduler.h"
#include "PerfLog.h"
#include "UploadBandwidthThrottler.h"
#include "ClientList.h"
#include "LastCommonRouteFinder.h"
#include "DownloadQueue.h"
#include "FriendList.h"
#include "Statistics.h"
#include "MMServer.h"
#include "OtherFunctions.h"
#include "UpDownClient.h"
#include "SharedFileList.h"
#include "KnownFileList.h"
#include "Sockets.h"
#include "ClientCredits.h"
#include "Server.h"
#include "ServerList.h"
#include "WebServer.h"
#include "emuledlg.h"
#include "ServerWnd.h"
#include "TransferWnd.h"
#include "SearchDlg.h"
#include "StatisticsDlg.h"
#include "Kademlia/Kademlia/Kademlia.h"
#include "Kademlia/Kademlia/Prefs.h"
#include "Log.h"
#include "collection.h"
#include "IPFilterUpdate.h" //[IPUP] IP update 

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


static uint32 counter, sec, statsave;
static uint32 ipfilterautoupdatechk;
static UINT _uSaveStatistics = 0;
// -khaos--+++> Added iupdateconnstats...
static uint32 igraph, istats, iupdateconnstats;
// <-----khaos-


CUploadQueue::CUploadQueue()
{
	VERIFY( (h_timer = SetTimer(0,0,100,UploadTimer)) != NULL );
	if (thePrefs.GetVerbose() && !h_timer)
		AddDebugLogLine(true,_T("Failed to create 'upload queue' timer - %s"),GetErrorMessage(GetLastError()));
	datarate = 0;
	counter=0;
	successfullupcount = 0;
	failedupcount = 0;
	totaluploadtime = 0;
	m_nLastStartUpload = 0;
	statsave=0;
	// -khaos--+++>
	iupdateconnstats=0;
	// <-----khaos-
	m_dwRemovedClientByScore = ::GetTickCount();
    m_iHighestNumberOfFullyActivatedSlotsSinceLastCall = 0;
    m_MaxActiveClients = 0;
    m_MaxActiveClientsShortTime = 0;

    m_lastCalculatedDataRateTick = 0;
    m_avarage_dr_sum = 0;
    friendDatarate = 0;

    m_dwLastResortedUploadSlots = 0;
}
/**
If NOT DOWNLOADING Check if Forceshare's 80% max slot quota has been reached.
If DOWNLOADING Check if Forceshare has exceeded 1 slot for the first 2 - 8 slots or 12.5% thereafter.

80% may seem a lot but it's a max and after there has been no forceshared demand for days the limit
would still be 80% against requests for 100%

Note: A Forceshared file could download in the remaining slot(s) on wait time & user's credit
**/
bool CUploadQueue::ForceshareFull()
{
CUpDownClient* cur_client;
CKnownFile* file;
uint16 forceshareMax;
uint16 slotcount = (uint16)uploadinglist.GetCount();
uint16 fsslotcount = 0;
if(!theApp.downloadqueue->HasActiveDownloads()) forceshareMax = (uint16)((float)slotcount/5.0F * 4.0F);
  else {
	    if(slotcount>1) forceshareMax = 1 + (uint16)((float)slotcount/7.0F);
		 else return true; //Only one slot open, NO forceshare
        }
POSITION slotPos = uploadinglist.GetHeadPosition();
for(uint16 i=1;i<=slotcount;i++)
 {
  cur_client = uploadinglist.GetAt(slotPos);
  uploadinglist.GetNext(slotPos);
  CCKey key(cur_client->requpfileid);
  file = theApp.sharedfiles->GetFileByKey(key);
  if(file->IsForceShare()) {
							fsslotcount++;
							/* If too many slots have been taken the forceshare clients will not get a forceshare score
							   returned by GetScore removing them if their real score does not justify the slot         */
							}
  }
 if(fsslotcount>forceshareMax) ProtectForceshareclients = false; /*<- Don't add more & remove client UnProtectedForceshareClient*/
   else						   ProtectForceshareclients = true; /*<- No need to remove a Forceshare client.*/
 if(fsslotcount<forceshareMax) return false; /*<- Ok to add more*/
 return true;                                /*<- Don't add more*/
}

/**
 * Find the highest ranking client in the waiting queue, and return it.
 *
 * Low id client are ranked as lowest possible, unless they are currently connected.
 * A low id client that is not connected, but would have been ranked highest if it
 * had been connected, gets a flag set. This flag means that the client should be
 * allowed to get an upload slot immediately once it connects.
 *
 * @return address of the highest ranking client.
 */
CUpDownClient* CUploadQueue::FindBestClientInQueue()
{
	POSITION toadd = 0;
	POSITION toaddlow = 0;
	uint32	bestscore = 0;
	uint32  bestlowscore = 0;
    CUpDownClient* newclient = NULL;
    CUpDownClient* lowclient = NULL;

	POSITION pos1, pos2;
	for (pos1 = waitinglist.GetHeadPosition();( pos2 = pos1 ) != NULL;)
	{
		waitinglist.GetNext(pos1);
		CUpDownClient* cur_client =	waitinglist.GetAt(pos2);
		//While we are going through this list.. Lets check if a client appears to have left the network..
		ASSERT ( cur_client->GetLastUpRequest() );
		if ((::GetTickCount() - cur_client->GetLastUpRequest() > MAX_PURGEQUEUETIME) || !theApp.sharedfiles->GetFileByID(cur_client->GetUploadFileID()) )
		{
			//This client has either not been seen in a long time, or we no longer share the file he wanted anymore..
			cur_client->ClearWaitStartTime();
			RemoveFromWaitingQueue(pos2,true);
			continue;
		}
        else
        {
		    // finished clearing
		    uint32 cur_score = cur_client->GetScore(false);

		    if ( cur_score > bestscore)
		    {
                // cur_client is more worthy than current best client that is ready to go (connected).
                if(!cur_client->HasLowID() || (cur_client->socket && cur_client->socket->IsConnected())) {
                    // this client is a HighID or a lowID client that is ready to go (connected)
                    // and it is more worthy
			        bestscore = cur_score;
			        toadd = pos2;
                    newclient = waitinglist.GetAt(toadd);
                } 
				else if(!cur_client->m_bAddNextConnect) 
				{
                    // this client is a lowID client that is not ready to go (not connected)
    
                    // now that we know this client is not ready to go, compare it to the best not ready client
                    // the best not ready client may be better than the best ready client, so we need to check
                    // against that client
			        if (cur_score > bestlowscore)
			        {
                        // it is more worthy, keep it
				        bestlowscore = cur_score;
				        toaddlow = pos2;
                        lowclient = waitinglist.GetAt(toaddlow);
			        }
                }
            } 
		}
	}
	
	if (bestlowscore > bestscore && lowclient)
		lowclient->m_bAddNextConnect = true;

    if (!toadd)
		return NULL;
    else
	    return waitinglist.GetAt(toadd);
}

void CUploadQueue::InsertInUploadingList(CUpDownClient* newclient) 
{
	//Lets make sure any client that is added to the list has this flag reset!
	newclient->m_bAddNextConnect = false;
    // Add it last
    theApp.uploadBandwidthThrottler->AddToStandardList(uploadinglist.GetCount(), newclient->GetFileUploadSocket());
	uploadinglist.AddTail(newclient);
    newclient->SetSlotNumber(uploadinglist.GetCount());
}

bool CUploadQueue::AddUpNextClient(LPCTSTR pszReason, CUpDownClient* directadd){
	CUpDownClient* newclient = NULL;
	// select next client or use given client
	if (!directadd)
	{
        newclient = FindBestClientInQueue();

        if(newclient)
		{
		    RemoveFromWaitingQueue(newclient, true);
		    theApp.emuledlg->transferwnd->ShowQueueCount(waitinglist.GetCount());
        }
	}
	else 
		newclient = directadd;

    if(newclient == NULL) 
        return false;

	//if (!thePrefs.TransferFullChunks()) //rem'd TK4 Mod - for Forceshare
		UpdateMaxClientScore(); // refresh score caching, now that the highest score is removed

	if (IsDownloading(newclient))
		return false;

    if(pszReason && thePrefs.GetLogUlDlEvents())
        AddDebugLogLine(false, _T("Adding client to upload list: %s Client: %s"), pszReason, newclient->DbgGetClientInfo());

	if (newclient->HasCollectionUploadSlot() && directadd == NULL){
		ASSERT( false );
		newclient->SetCollectionUploadSlot(false);
	}

	// tell the client that we are now ready to upload
	if (!newclient->socket || !newclient->socket->IsConnected())
	{
		newclient->SetUploadState(US_CONNECTING);
		if (!newclient->TryToConnect(true))
			return false;
	}
	else
	{
		if (thePrefs.GetDebugClientTCPLevel() > 0)
			DebugSend("OP__AcceptUploadReq", newclient);
		Packet* packet = new Packet(OP_ACCEPTUPLOADREQ,0);
		theStats.AddUpDataOverheadFileRequest(packet->size);
		newclient->socket->SendPacket(packet,true);
		newclient->SetUploadState(US_UPLOADING);
	}
	newclient->SetUpStartTime();
	newclient->ResetSessionUp();

    InsertInUploadingList(newclient);

    m_nLastStartUpload = ::GetTickCount();
	
	// statistic
	CKnownFile* reqfile = theApp.sharedfiles->GetFileByID((uchar*)newclient->GetUploadFileID());
	if (reqfile)
		reqfile->statistic.AddAccepted();
		
	theApp.emuledlg->transferwnd->uploadlistctrl.AddClient(newclient);
	//If there is still a waiting forceshare file update the score in light of the added file
	if(GetMaxClientScore()>=0x077359400) UpdateMaxClientScore(); //TK4 Mod - Now the upload list is updated ForceshareFull() has the current uploading list state to work on.

	return true;
}

void CUploadQueue::UpdateActiveClientsInfo(DWORD curTick) {
    // Save number of active clients for statistics
    uint32 tempHighest = theApp.uploadBandwidthThrottler->GetHighestNumberOfFullyActivatedSlotsSinceLastCallAndReset();

    if(thePrefs.GetLogUlDlEvents() && theApp.uploadBandwidthThrottler->GetStandardListSize() > (uint32)uploadinglist.GetSize()) {
        // debug info, will remove this when I'm done.
        //AddDebugLogLine(false, _T("UploadQueue: Error! Throttler has more slots than UploadQueue! Throttler: %i UploadQueue: %i Tick: %i"), theApp.uploadBandwidthThrottler->GetStandardListSize(), uploadinglist.GetSize(), ::GetTickCount());

		if(tempHighest > (uint32)uploadinglist.GetSize()+1) {
        	tempHighest = uploadinglist.GetSize()+1;
		}
    }

    m_iHighestNumberOfFullyActivatedSlotsSinceLastCall = tempHighest;

    // save some data about number of fully active clients
    uint32 tempMaxRemoved = 0;
    while(!activeClients_tick_list.IsEmpty() && !activeClients_list.IsEmpty() && curTick-activeClients_tick_list.GetHead() > 20*1000) {
        activeClients_tick_list.RemoveHead();
	    uint32 removed = activeClients_list.RemoveHead();

        if(removed > tempMaxRemoved) {
            tempMaxRemoved = removed;
        }
    }

	activeClients_list.AddTail(m_iHighestNumberOfFullyActivatedSlotsSinceLastCall);
    activeClients_tick_list.AddTail(curTick);

    if(activeClients_tick_list.GetSize() > 1) {
        uint32 tempMaxActiveClients = m_iHighestNumberOfFullyActivatedSlotsSinceLastCall;
        uint32 tempMaxActiveClientsShortTime = m_iHighestNumberOfFullyActivatedSlotsSinceLastCall;
        POSITION activeClientsTickPos = activeClients_tick_list.GetTailPosition();
        POSITION activeClientsListPos = activeClients_list.GetTailPosition();
        while(activeClientsListPos != NULL && (tempMaxRemoved > tempMaxActiveClients && tempMaxRemoved >= m_MaxActiveClients || curTick - activeClients_tick_list.GetAt(activeClientsTickPos) < 10 * 1000)) {
            DWORD activeClientsTickSnapshot = activeClients_tick_list.GetAt(activeClientsTickPos);
            uint32 activeClientsSnapshot = activeClients_list.GetAt(activeClientsListPos);

            if(activeClientsSnapshot > tempMaxActiveClients) {
                tempMaxActiveClients = activeClientsSnapshot;
            }

            if(activeClientsSnapshot > tempMaxActiveClientsShortTime && curTick - activeClientsTickSnapshot < 10 * 1000) {
                tempMaxActiveClientsShortTime = activeClientsSnapshot;
            }

            activeClients_tick_list.GetPrev(activeClientsTickPos);
            activeClients_list.GetPrev(activeClientsListPos);
        }

        if(tempMaxRemoved >= m_MaxActiveClients || tempMaxActiveClients > m_MaxActiveClients) {
            m_MaxActiveClients = tempMaxActiveClients;
        }

        m_MaxActiveClientsShortTime = tempMaxActiveClientsShortTime;
    } else {
        m_MaxActiveClients = m_iHighestNumberOfFullyActivatedSlotsSinceLastCall;
        m_MaxActiveClientsShortTime = m_iHighestNumberOfFullyActivatedSlotsSinceLastCall;
    }
}

/**
 * Maintenance method for the uploading slots. It adds and removes clients to the
 * uploading list. It also makes sure that all the uploading slots' Sockets always have
 * enough packets in their queues, etc.
 *
 * This method is called approximately once every 100 milliseconds.
 */
void CUploadQueue::Process() {

    DWORD curTick = ::GetTickCount();

    UpdateActiveClientsInfo(curTick);

	if (ForceNewClient()){
        // There's not enough open uploads. Open another one.
        AddUpNextClient(_T("Not enough open upload slots for current ul speed"));
	}

    // The loop that feeds the upload slots with data.
	POSITION pos = uploadinglist.GetHeadPosition();
	while(pos != NULL){
        // Get the client. Note! Also updates pos as a side effect.
		CUpDownClient* cur_client = uploadinglist.GetNext(pos);
		if (thePrefs.m_iDbgHeap >= 2)
			ASSERT_VALID(cur_client);
		//It seems chatting or friend slots can get stuck at times in upload.. This needs looked into..
		if (!cur_client->socket)
		{
			RemoveFromUploadQueue(cur_client, _T("Uploading to client without socket? (CUploadQueue::Process)"));
			if(cur_client->Disconnected(_T("CUploadQueue::Process"))){
				delete cur_client;
			}
		} else {//TK4 Mod (All additional function calls are implictly inline or forcedinline. Rewritten for ver 1.3a
				uint64 sentBytes = cur_client->SendBlockData();
				if(sentBytes){//Bug fixed for 2.0d
							    CCKey key(cur_client->requpfileid);
							    CKnownFile* fs_file = theApp.sharedfiles->GetFileByKey(key);
					            if(fs_file && fs_file->IsForceShare()) theStats.sessionSentBytesViaForceshare += sentBytes;
						      } 
        }
	}

    // Save used bandwidth for speed calculations
	uint64 sentBytes = theApp.uploadBandwidthThrottler->GetNumberOfSentBytesSinceLastCallAndReset();
	avarage_dr_list.AddTail(sentBytes);
    m_avarage_dr_sum += sentBytes;

    (void)theApp.uploadBandwidthThrottler->GetNumberOfSentBytesOverheadSinceLastCallAndReset();

    avarage_friend_dr_list.AddTail(theStats.sessionSentBytesToFriend);

    // Save time beetween each speed snapshot
    avarage_tick_list.AddTail(curTick);

    // don't save more than 30 secs of data
    while(avarage_tick_list.GetCount() > 3 && !avarage_friend_dr_list.IsEmpty() && ::GetTickCount()-avarage_tick_list.GetHead() > 30*1000) {
   	    m_avarage_dr_sum -= avarage_dr_list.RemoveHead();
        avarage_friend_dr_list.RemoveHead();
        avarage_tick_list.RemoveHead();
    }
};

bool CUploadQueue::AcceptNewClient(bool addOnNextConnect)
{
	uint32 curUploadSlots = (uint32)uploadinglist.GetCount();

	//We allow ONE extra slot to be created to accommodate lowID users.
	//This is because we skip these users when it was actually their turn
	//to get an upload slot..
	if(addOnNextConnect && curUploadSlots > 0)
		curUploadSlots--;		

    return AcceptNewClient(curUploadSlots);
}

bool CUploadQueue::AcceptNewClient(uint32 curUploadSlots){
	// check if we can allow a new client to start downloading from us

	if (curUploadSlots < MIN_UP_CLIENTS_ALLOWED)
		return true;

	uint16 MaxSpeed;
    if (thePrefs.IsDynUpEnabled())
        MaxSpeed = (uint16)(theApp.lastCommonRouteFinder->GetUpload()/1024);
    else
		MaxSpeed = thePrefs.GetMaxUpload();
	
	if (curUploadSlots >= MAX_UP_CLIENTS_ALLOWED ||
        curUploadSlots >= 4 &&
        (
         curUploadSlots >= (datarate/UPLOAD_CHECK_CLIENT_DR) ||
         curUploadSlots >= ((uint32)MaxSpeed)*1024/UPLOAD_CLIENT_DATARATE ||
         (
          thePrefs.GetMaxUpload() == UNLIMITED &&
          !thePrefs.IsDynUpEnabled() &&
          thePrefs.GetMaxGraphUploadRate(true) > 0 &&
          curUploadSlots >= ((uint32)thePrefs.GetMaxGraphUploadRate(false))*1024/UPLOAD_CLIENT_DATARATE
         )
        )
    ) // max number of clients to allow for all circumstances
	    return false;

	return true;
}

bool CUploadQueue::ForceNewClient(bool allowEmptyWaitingQueue) {
    if(!allowEmptyWaitingQueue && waitinglist.GetSize() <= 0)
        return false;

	if (::GetTickCount() - m_nLastStartUpload < 1000 && datarate < 102400 )
		return false;

	uint32 curUploadSlots = (uint32)uploadinglist.GetCount();

	if (curUploadSlots < MIN_UP_CLIENTS_ALLOWED)
		return true;

    if(!AcceptNewClient(curUploadSlots) || !theApp.lastCommonRouteFinder->AcceptNewClient()) { // UploadSpeedSense can veto a new slot if USS enabled
		return false;
    }

	uint16 MaxSpeed;
    if (thePrefs.IsDynUpEnabled())
        MaxSpeed = (uint16)(theApp.lastCommonRouteFinder->GetUpload()/1024);
    else
		MaxSpeed = thePrefs.GetMaxUpload();

	uint32 upPerClient = UPLOAD_CLIENT_DATARATE;

    // if throttler doesn't require another slot, go with a slightly more restrictive method
	if( MaxSpeed > 20 || MaxSpeed == UNLIMITED)
		upPerClient += datarate/43;

	if( upPerClient > 7680 )
		upPerClient = 7680;

	//now the final check

	if ( MaxSpeed == UNLIMITED )
	{
		if (curUploadSlots < (datarate/upPerClient))
			return true;
	}
	else{
		uint16 nMaxSlots;
		if (MaxSpeed > 12)
			nMaxSlots = (uint16)(((float)(MaxSpeed*1024)) / upPerClient);
		else if (MaxSpeed > 7)
			nMaxSlots = MIN_UP_CLIENTS_ALLOWED + 2;
		else if (MaxSpeed > 3)
			nMaxSlots = MIN_UP_CLIENTS_ALLOWED + 1;
		else
			nMaxSlots = MIN_UP_CLIENTS_ALLOWED;
//		AddLogLine(true,"maxslots=%u, upPerClient=%u, datarateslot=%u|%u|%u",nMaxSlots,upPerClient,datarate/UPLOAD_CHECK_CLIENT_DR, datarate, UPLOAD_CHECK_CLIENT_DR);

		if ( curUploadSlots < nMaxSlots )
		{
			return true;
		}
	}

    if(m_iHighestNumberOfFullyActivatedSlotsSinceLastCall > (uint32)uploadinglist.GetSize()) {
        // uploadThrottler requests another slot. If throttler says it needs another slot, we will allow more slots
        // than what we require ourself. Never allow more slots than to give each slot high enough average transfer speed, though (checked above).
        //if(thePrefs.GetLogUlDlEvents() && waitinglist.GetSize() > 0)
        //    AddDebugLogLine(false, _T("UploadQueue: Added new slot since throttler needs it. m_iHighestNumberOfFullyActivatedSlotsSinceLastCall: %i uploadinglist.GetSize(): %i tick: %i"), m_iHighestNumberOfFullyActivatedSlotsSinceLastCall, uploadinglist.GetSize(), ::GetTickCount());
        return true;
    }

    //nope
	return false;
}
    
CUploadQueue::~CUploadQueue(){
	if (h_timer)
		KillTimer(0,h_timer);
}

CUpDownClient* CUploadQueue::GetWaitingClientByIP_UDP(uint32 dwIP, uint16 nUDPPort, bool bIgnorePortOnUniqueIP, bool* pbMultipleIPs){
	CUpDownClient* pMatchingIPClient = NULL;
	uint32 cMatches = 0;
	for (POSITION pos = waitinglist.GetHeadPosition();pos != 0;){
		CUpDownClient* cur_client = waitinglist.GetNext(pos);
		if (dwIP == cur_client->GetIP() && nUDPPort == cur_client->GetUDPPort())
			return cur_client;
		else if (dwIP == cur_client->GetIP() && bIgnorePortOnUniqueIP){
			pMatchingIPClient = cur_client;
			cMatches++;
		}
	}
	if (pbMultipleIPs != NULL)
		*pbMultipleIPs = cMatches > 1;

	if (pMatchingIPClient != NULL && cMatches == 1)
		return pMatchingIPClient;
	else
		return NULL;
}

CUpDownClient* CUploadQueue::GetWaitingClientByIP(uint32 dwIP){
	for (POSITION pos = waitinglist.GetHeadPosition();pos != 0;){
		CUpDownClient* cur_client = waitinglist.GetNext(pos);
		if (dwIP == cur_client->GetIP())
			return cur_client;
	}
	return 0;
}

/**
 * Add a client to the waiting queue for uploads.
 *
 * @param client address of the client that should be added to the waiting queue
 *
 * @param bIgnoreTimelimit don't check time limit to possibly ban the client.
 */
void CUploadQueue::AddClientToQueue(CUpDownClient* client, bool bIgnoreTimelimit)
{
	//This is to keep users from abusing the limits we put on lowID callbacks.
	//1)Check if we are connected to any network and that we are a lowID.
	//(Although this check shouldn't matter as they wouldn't have found us..
	// But, maybe I'm missing something, so it's best to check as a precaution.)
	//2)Check if the user is connected to Kad. We do allow all Kad Callbacks.
	//3)Check if the user is in our download list or a friend..
	//We give these users a special pass as they are helping us..
	//4)Are we connected to a server? If we are, is the user on the same server?
	//TCP lowID callbacks are also allowed..
	//5)If the queue is very short, allow anyone in as we want to make sure
	//our upload is always used.
	if (theApp.IsConnected() 
		&& theApp.IsFirewalled()
		&& !client->GetKadPort()
		&& client->GetDownloadState() == DS_NONE 
		&& !client->IsFriend()
		&& theApp.serverconnect
		&& !theApp.serverconnect->IsLocalServer(client->GetServerIP(),client->GetServerPort())
		&& GetWaitingUserCount() > 50)
		return;
	client->AddAskedCount();
	client->SetLastUpRequest();
	if (!bIgnoreTimelimit)
		client->AddRequestCount(client->GetUploadFileID());
	if (client->IsBanned())
		return;
	uint16 cSameIP = 0;
	// check for double
	POSITION pos1, pos2;
	for (pos1 = waitinglist.GetHeadPosition();( pos2 = pos1 ) != NULL;)
	{
		waitinglist.GetNext(pos1);
		CUpDownClient* cur_client= waitinglist.GetAt(pos2);
		if (cur_client == client)
		{	
			if (client->m_bAddNextConnect && AcceptNewClient(client->m_bAddNextConnect))
			{
				//Special care is given to lowID clients that missed their upload slot
				//due to the saving bandwidth on callbacks.
				if(thePrefs.GetLogUlDlEvents())
					AddDebugLogLine(true, _T("Adding ****lowid when reconnecting. Client: %s"), client->DbgGetClientInfo());
				client->m_bAddNextConnect = false;
				RemoveFromWaitingQueue(client, true);
				// statistic values // TODO: Maybe we should change this to count each request for a file only once and ignore reasks
				CKnownFile* reqfile = theApp.sharedfiles->GetFileByID((uchar*)client->GetUploadFileID());
				if (reqfile)
					reqfile->statistic.AddRequest();
				AddUpNextClient(_T("Adding ****lowid when reconnecting."), client);
				return;
			}
			client->SendRankingInfo();
			theApp.emuledlg->transferwnd->queuelistctrl.RefreshClient(client);
			return;			
		}
		else if ( client->Compare(cur_client) ) 
		{
			theApp.clientlist->AddTrackClient(client); // in any case keep track of this client

			// another client with same ip:port or hash
			// this happens only in rare cases, because same userhash / ip:ports are assigned to the right client on connecting in most cases
			if (cur_client->credits != NULL && cur_client->credits->GetCurrentIdentState(cur_client->GetIP()) == IS_IDENTIFIED)
			{
				//cur_client has a valid secure hash, don't remove him
				if (thePrefs.GetVerbose())
					AddDebugLogLine(false, GetResString(IDS_SAMEUSERHASH), client->GetUserName(), cur_client->GetUserName(), client->GetUserName());
				return;
			}
			if (client->credits != NULL && client->credits->GetCurrentIdentState(client->GetIP()) == IS_IDENTIFIED)
			{
				//client has a valid secure hash, add him remove other one
				if (thePrefs.GetVerbose())
					AddDebugLogLine(false, GetResString(IDS_SAMEUSERHASH), client->GetUserName(), cur_client->GetUserName(), cur_client->GetUserName());
				RemoveFromWaitingQueue(pos2,true);
				if (!cur_client->socket)
				{
					if(cur_client->Disconnected(_T("AddClientToQueue - same userhash 1")))
						delete cur_client;
				}
			}
			else
			{
				// remove both since we do not know who the bad one is
				if (thePrefs.GetVerbose())
					AddDebugLogLine(false, GetResString(IDS_SAMEUSERHASH), client->GetUserName() ,cur_client->GetUserName(), _T("Both"));
				RemoveFromWaitingQueue(pos2,true);	
				if (!cur_client->socket)
				{
					if(cur_client->Disconnected(_T("AddClientToQueue - same userhash 2")))
						delete cur_client;
				}
				return;
			}
		}
		else if (client->GetIP() == cur_client->GetIP())
		{
			// same IP, different port, different userhash
			cSameIP++;
		}
	}
	if (cSameIP >= 3)
	{
		// do not accept more than 3 clients from the same IP
		if (thePrefs.GetVerbose())
			DEBUG_ONLY( AddDebugLogLine(false,_T("%s's (%s) request to enter the queue was rejected, because of too many clients with the same IP"), client->GetUserName(), ipstr(client->GetConnectIP())) );
		return;
	}
	else if (theApp.clientlist->GetClientsFromIP(client->GetIP()) >= 3)
	{
		if (thePrefs.GetVerbose())
			DEBUG_ONLY( AddDebugLogLine(false,_T("%s's (%s) request to enter the queue was rejected, because of too many clients with the same IP (found in TrackedClientsList)"), client->GetUserName(), ipstr(client->GetConnectIP())) );
		return;
	}
	// done

	// statistic values // TODO: Maybe we should change this to count each request for a file only once and ignore reasks
	CKnownFile* reqfile = theApp.sharedfiles->GetFileByID((uchar*)client->GetUploadFileID());
	if (reqfile)
		reqfile->statistic.AddRequest();

	// emule collection will bypass the queue
	if (reqfile != NULL && CCollection::HasCollectionExtention(reqfile->GetFileName()) && reqfile->GetFileSize() < (uint64)MAXPRIORITYCOLL_SIZE
		&& !client->IsDownloading() && client->socket != NULL && client->socket->IsConnected())
	{
		client->SetCollectionUploadSlot(true);
		RemoveFromWaitingQueue(client, true);
		AddUpNextClient(_T("Collection Priority Slot"), client);
		return;
	}
	else
		client->SetCollectionUploadSlot(false);

   // cap the list
    // the queue limit in prefs is only a soft limit. Hard limit is 25% higher, to let in powershare clients and other
    // high ranking clients after soft limit has been reached
    uint32 softQueueLimit = thePrefs.GetQueueSize();
    uint32 hardQueueLimit = thePrefs.GetQueueSize() + max(thePrefs.GetQueueSize()/4, 200);

    // if soft queue limit has been reached, only let in high ranking clients
    if ((uint32)waitinglist.GetCount() >= hardQueueLimit ||
        (uint32)waitinglist.GetCount() >= softQueueLimit && // soft queue limit is reached
        (client->IsFriend() && client->GetFriendSlot()) == false && // client is not a friend with friend slot
        client->GetCombinedFilePrioAndCredit() < GetAverageCombinedFilePrioAndCredit()) { // and client has lower credits/wants lower prio file than average client in queue

        // then block client from getting on queue
		return;
	}
	if (client->IsDownloading())
	{
		// he's already downloading and wants probably only another file
		if (thePrefs.GetDebugClientTCPLevel() > 0)
			DebugSend("OP__AcceptUploadReq", client);
		Packet* packet = new Packet(OP_ACCEPTUPLOADREQ,0);
		theStats.AddUpDataOverheadFileRequest(packet->size);
		client->socket->SendPacket(packet,true);
		return;
	}
	if (waitinglist.IsEmpty() && ForceNewClient(true))
	{
		AddUpNextClient(_T("Direct add with empty queue."), client);
	}
	else
	{
		waitinglist.AddTail(client);
		client->SetUploadState(US_ONUPLOADQUEUE);
		theApp.emuledlg->transferwnd->queuelistctrl.AddClient(client,true);
		theApp.emuledlg->transferwnd->ShowQueueCount(waitinglist.GetCount());
		client->SendRankingInfo();
	}
}

float CUploadQueue::GetAverageCombinedFilePrioAndCredit() {
    DWORD curTick = ::GetTickCount();

    if (curTick - m_dwLastCalculatedAverageCombinedFilePrioAndCredit > 5*1000) {
        m_dwLastCalculatedAverageCombinedFilePrioAndCredit = curTick;

        // TODO: is there a risk of overflow? I don't think so...
        double sum = 0;
	    for (POSITION pos = waitinglist.GetHeadPosition(); pos != NULL; /**/){
		    CUpDownClient* cur_client =	waitinglist.GetNext(pos);
            sum += cur_client->GetCombinedFilePrioAndCredit();
        }
        m_fAverageCombinedFilePrioAndCredit = (float)(sum/waitinglist.GetSize());
    }

    return m_fAverageCombinedFilePrioAndCredit;
}

bool CUploadQueue::RemoveFromUploadQueue(CUpDownClient* client, LPCTSTR pszReason, bool updatewindow, bool earlyabort){
    bool result = false;
    uint32 slotCounter = 1;
	for (POSITION pos = uploadinglist.GetHeadPosition();pos != 0;){
        POSITION curPos = pos;
        CUpDownClient* curClient = uploadinglist.GetNext(pos);
		if (client == curClient){
			if (updatewindow)
				theApp.emuledlg->transferwnd->uploadlistctrl.RemoveClient(client);

			if (thePrefs.GetLogUlDlEvents())
                AddDebugLogLine(DLP_DEFAULT, true,_T("Removing client from upload list: %s Client: %s Transferred: %s SessionUp: %s QueueSessionPayload: %s In buffer: %s Req blocks: %i File: %s"), pszReason==NULL ? _T("") : pszReason, client->DbgGetClientInfo(), CastSecondsToHM( client->GetUpStartTimeDelay()/1000), CastItoXBytes(client->GetSessionUp(), false, false), CastItoXBytes(client->GetQueueSessionPayloadUp(), false, false), CastItoXBytes(client->GetPayloadInBuffer()), client->GetNumberOfRequestedBlocksInQueue(), (theApp.sharedfiles->GetFileByID(client->GetUploadFileID())?theApp.sharedfiles->GetFileByID(client->GetUploadFileID())->GetFileName():_T("")));
            client->m_bAddNextConnect = false;
			uploadinglist.RemoveAt(curPos);

            bool removed = theApp.uploadBandwidthThrottler->RemoveFromStandardList(client->socket);
            bool pcRemoved = theApp.uploadBandwidthThrottler->RemoveFromStandardList((CClientReqSocket*)client->m_pPCUpSocket);
			(void)removed;
			(void)pcRemoved;
            //if(thePrefs.GetLogUlDlEvents() && !(removed || pcRemoved)) {
            //    AddDebugLogLine(false, _T("UploadQueue: Didn't find socket to delete. Adress: 0x%x"), client->socket);
            //}

			if(client->GetSessionUp() > 0) {
				++successfullupcount;
				totaluploadtime += client->GetUpStartTimeDelay()/1000;
            } else if(earlyabort == false)
				++failedupcount;

            CKnownFile* requestedFile = theApp.sharedfiles->GetFileByID(client->GetUploadFileID());
            if(requestedFile != NULL) {
                requestedFile->UpdatePartsInfo();
            }
			theApp.clientlist->AddTrackClient(client); // Keep track of this client
			client->SetUploadState(US_NONE);
			client->ClearUploadBlockRequests();
			client->SetCollectionUploadSlot(false);

            m_iHighestNumberOfFullyActivatedSlotsSinceLastCall = 0;

			result = true;
        } else {
            curClient->SetSlotNumber(slotCounter);
            slotCounter++;
        }
	}
	return result;
}

uint32 CUploadQueue::GetAverageUpTime(){
	if( successfullupcount ){
		return totaluploadtime/successfullupcount;
	}
	return 0;
}

bool CUploadQueue::RemoveFromWaitingQueue(CUpDownClient* client, bool updatewindow){
	POSITION pos = waitinglist.Find(client);
	if (pos){
		RemoveFromWaitingQueue(pos,updatewindow);
		return true;
	}
	else
		return false;
}

void CUploadQueue::RemoveFromWaitingQueue(POSITION pos, bool updatewindow){	
	CUpDownClient* todelete = waitinglist.GetAt(pos);
	waitinglist.RemoveAt(pos);
	if (updatewindow) {
		theApp.emuledlg->transferwnd->queuelistctrl.RemoveClient(todelete);
		theApp.emuledlg->transferwnd->ShowQueueCount(waitinglist.GetCount());
	}
	todelete->m_bAddNextConnect = false;
	todelete->SetUploadState(US_NONE);
}

void CUploadQueue::UpdateMaxClientScore()
{
	m_imaxscore=0;
	for(POSITION pos = waitinglist.GetHeadPosition(); pos != 0; ) {
		uint32 score = waitinglist.GetNext(pos)->GetScore(true, false);
		if(score > m_imaxscore )
			m_imaxscore=score;
	}
}

bool CUploadQueue::CheckForTimeOver(CUpDownClient* client){
	//If we have nobody in the queue, do NOT remove the current uploads..
	//This will save some bandwidth and some unneeded swapping from upload/queue/upload..
	if ( waitinglist.IsEmpty() || client->GetFriendSlot() )
		return false;
	
	if(client->HasCollectionUploadSlot()){
		CKnownFile* pDownloadingFile = theApp.sharedfiles->GetFileByID(client->requpfileid);
		if(pDownloadingFile == NULL)
			return true;
		if (CCollection::HasCollectionExtention(pDownloadingFile->GetFileName()) && pDownloadingFile->GetFileSize() < (uint64)MAXPRIORITYCOLL_SIZE)
			return false;
		else{
			if (thePrefs.GetLogUlDlEvents())
				AddDebugLogLine(DLP_HIGH, false, _T("%s: Upload session ended - client with Collection Slot tried to request blocks from another file"), client->GetUserName());
			return true;
		}
	}
	
	//TK4 Mod Get the requested file
   CCKey key(client->requpfileid);
   CKnownFile* file = theApp.sharedfiles->GetFileByKey(key);
    
	if(!thePrefs.TransferFullChunks() || GetMaxClientScore()>=0x077359400  || (theApp.uploadqueue->ProtectForceshareclients == false && file->IsForceShare())){//If Forceshared client waiting time them out or if a forceshare client needs removing!- TK4 Mod ver 1.3a onward

	    if( client->GetUpStartTimeDelay() > SESSIONMAXTIME){ // Try to keep the clients from downloading for ever
		    if (thePrefs.GetLogUlDlEvents())
			    AddDebugLogLine(DLP_LOW, false, _T("%s: Upload session ended due to max time %s."), client->GetUserName(), CastSecondsToHM(SESSIONMAXTIME/1000));
		    return true;
	    }

		// Cache current client score
		const uint32 score = client->GetScore(true, true);

		// Check if another client has a bigger score
		if (score < GetMaxClientScore() && m_dwRemovedClientByScore < GetTickCount()) {
			if (thePrefs.GetLogUlDlEvents())
				AddDebugLogLine(DLP_VERYLOW, false, _T("%s: Upload session ended due to score."), client->GetUserName());
			//Set timer to prevent to many uploadslot getting kick do to score.
			//Upload slots are delayed by a min of 1 sec and the maxscore is reset every 5 sec.
			//So, I choose 6 secs to make sure the maxscore it updated before doing this again.
			m_dwRemovedClientByScore = GetTickCount()+SEC2MS(6);
			return true;
		}
	}
	else{
		// Allow the client to download a specified amount per session
		if( client->GetQueueSessionPayloadUp() > SESSIONMAXTRANS ){
			if (thePrefs.GetLogUlDlEvents())
				AddDebugLogLine(DLP_DEFAULT, false, _T("%s: Upload session ended due to max transferred amount. %s"), client->GetUserName(), CastItoXBytes(SESSIONMAXTRANS, false, false));
			return true;
		}
	}
	return false;
}

void CUploadQueue::DeleteAll(){
	waitinglist.RemoveAll();
	uploadinglist.RemoveAll();
    // PENDING: Remove from UploadBandwidthThrottler as well!
}

UINT CUploadQueue::GetWaitingPosition(CUpDownClient* client)
{
	if (!IsOnUploadQueue(client))
		return 0;
	UINT rank = 1;
	UINT myscore = client->GetScore(false);
	for (POSITION pos = waitinglist.GetHeadPosition(); pos != 0; ){
		if (waitinglist.GetNext(pos)->GetScore(false) > myscore)
			rank++;
	}
	return rank;
}

VOID CALLBACK CUploadQueue::UploadTimer(HWND /*hwnd*/, UINT /*uMsg*/, UINT_PTR /*idEvent*/, DWORD /*dwTime*/)
{
	// NOTE: Always handle all type of MFC exceptions in TimerProcs - otherwise we'll get mem leaks
	try
	{
		// Barry - Don't do anything if the app is shutting down - can cause unhandled exceptions
		if (!theApp.emuledlg->IsRunning())
			return;

        // Elandal:ThreadSafeLogging -->
        // other threads may have queued up log lines. This prints them.
        theApp.HandleDebugLogQueue();
        theApp.HandleLogQueue();
        // Elandal: ThreadSafeLogging <--

		// ZZ:UploadSpeedSense -->
		theApp.lastCommonRouteFinder->SetPrefs(thePrefs.IsDynUpEnabled(), 
			theApp.uploadqueue->GetDatarate(), 
			thePrefs.GetMinUpload()*1024, 
			(thePrefs.GetMaxUpload() != 0) ? thePrefs.GetMaxUpload() * 1024 : thePrefs.GetMaxGraphUploadRate(false) * 1024, 
			thePrefs.IsDynUpUseMillisecondPingTolerance(), 
			(thePrefs.GetDynUpPingTolerance() > 100) ? ((thePrefs.GetDynUpPingTolerance() - 100) / 100.0f) : 0, 
			thePrefs.GetDynUpPingToleranceMilliseconds(), 
			thePrefs.GetDynUpGoingUpDivider(), 
			thePrefs.GetDynUpGoingDownDivider(), 
			thePrefs.GetDynUpNumberOfPings(), 
			20); // PENDING: Hard coded min pLowestPingAllowed
		// ZZ:UploadSpeedSense <--

        theApp.uploadqueue->Process();
		theApp.downloadqueue->Process();
		if (thePrefs.ShowOverhead()){
			theStats.CompUpDatarateOverhead();
			theStats.CompDownDatarateOverhead();
		}
		counter++;

		// one second
		if (counter >= 10){
			counter=0;

			// try to use different time intervals here to not create any disk-IO bottle necks by saving all files at once
			theApp.clientcredits->Process();	// 13 minutes
			theApp.serverlist->Process();		// 17 minutes
			theApp.knownfiles->Process();		// 11 minutes
			theApp.friendlist->Process();		// 19 minutes
			theApp.clientlist->Process();
			theApp.sharedfiles->Process();
			if( Kademlia::CKademlia::IsRunning() )
			{
				Kademlia::CKademlia::Process();
				if(Kademlia::CKademlia::GetPrefs()->HasLostConnection())
				{
					Kademlia::CKademlia::Stop();
					theApp.emuledlg->ShowConnectionState();
				}
			}
			if( theApp.serverconnect->IsConnecting() && !theApp.serverconnect->IsSingleConnect() )
				theApp.serverconnect->TryAnotherConnectionRequest();

			theApp.listensocket->UpdateConnectionsStatus();
			if (thePrefs.WatchClipboard4ED2KLinks()) {
				// TODO: Remove this from here. This has to be done with a clipboard chain
				// and *not* with a timer!!
				theApp.SearchClipboard();
			}

			if (theApp.serverconnect->IsConnecting())
				theApp.serverconnect->CheckForTimeout();

			// -khaos--+++> Update connection stats...
			iupdateconnstats++;
			// 2 seconds
			if (iupdateconnstats>=2) {
				iupdateconnstats=0;
				theStats.UpdateConnectionStats((float)theApp.uploadqueue->GetDatarate()/1024, (float)theApp.downloadqueue->GetDatarate()/1024);
			}
			// <-----khaos-

			// display graphs
			if (thePrefs.GetTrafficOMeterInterval()>0) {
				igraph++;

				if (igraph >= (uint32)(thePrefs.GetTrafficOMeterInterval()) ) {
					igraph=0;
					//theApp.emuledlg->statisticswnd->SetCurrentRate((float)(theApp.uploadqueue->Getavgupload()/theApp.uploadqueue->Getavg())/1024,(float)(theApp.uploadqueue->Getavgdownload()/theApp.uploadqueue->Getavg())/1024);
					theApp.emuledlg->statisticswnd->SetCurrentRate((float)(theApp.uploadqueue->GetDatarate())/1024,(float)(theApp.downloadqueue->GetDatarate())/1024);
					//theApp.uploadqueue->Zeroavg();
				}
			}
			if (theApp.emuledlg->activewnd == theApp.emuledlg->statisticswnd && theApp.emuledlg->IsWindowVisible() )  {
				// display stats
				if (thePrefs.GetStatsInterval()>0) {
					istats++;

					if (istats >= (uint32)(thePrefs.GetStatsInterval()) ) {
						istats=0;
						theApp.emuledlg->statisticswnd->ShowStatistics();
					}
				}
			}

            theApp.uploadqueue->UpdateDatarates();
            
            //save rates every second
			theStats.RecordRate();
			// mobilemule sockets
			theApp.mmserver->Process();

			// ZZ:UploadSpeedSense -->
            theApp.emuledlg->ShowPing();

            bool gotEnoughHosts = theApp.clientlist->GiveClientsForTraceRoute();
            if(gotEnoughHosts == false) {
                theApp.serverlist->GiveServersForTraceRoute();
            }
			// ZZ:UploadSpeedSense <--

			if (theApp.emuledlg->IsTrayIconToFlash())
				theApp.emuledlg->ShowTransferRate(true);

            sec++;
			// *** 5 seconds **********************************************
			if (sec >= 5) {
#ifdef _DEBUG
				if (thePrefs.m_iDbgHeap > 0 && !AfxCheckMemory())
					AfxDebugBreak();
#endif

				sec = 0;
				theApp.listensocket->Process();
				if(thePrefs.IsOnlineSignatureEnabled()) theApp.OnlineSig(); // Added By Bouc7 // - Save function call overhead - TK4 Mod *fixed 1.3c* !!
				if (!theApp.emuledlg->IsTrayIconToFlash())
					theApp.emuledlg->ShowTransferRate();
				thePrefs.EstimateMaxUploadCap(theApp.uploadqueue->GetDatarate()/1024);
				
			//	if (!thePrefs.TransferFullChunks()) //rem'd TK4 Mod - for Forceshare
					theApp.uploadqueue->UpdateMaxClientScore();

				// update cat-titles with downloadinfos only when needed
				if (thePrefs.ShowCatTabInfos() && 
					theApp.emuledlg->activewnd == theApp.emuledlg->transferwnd && 
					theApp.emuledlg->IsWindowVisible()) 
						theApp.emuledlg->transferwnd->UpdateCatTabTitles(false);
				
				if (thePrefs.IsSchedulerEnabled())
					theApp.scheduler->Check();

                theApp.emuledlg->transferwnd->UpdateListCount(CTransferWnd::wnd2Uploading, -1);
			}

			statsave++;
			// *** 60 seconds *********************************************
			if (statsave >= 60) {
				statsave=0;

				if (thePrefs.GetWSIsEnabled())
					theApp.webserver->UpdateSessionCount();

				theApp.serverconnect->KeepConnectionAlive();

				if (thePrefs.GetPreventStandby())
					theApp.ResetStandByIdleTimer(); // Reset Windows idle standby timer if necessary
				//[IPUP] TK4 Mod: New in version 2.0a : Check every 6 hours to run IP Filter Autoupdate if enabled!
				ipfilterautoupdatechk++;
				if(ipfilterautoupdatechk >= 120)
				  {  
                     ipfilterautoupdatechk = 0;//reset the 2 hour counter
					 if(thePrefs.IPUP30Auto == true && thePrefs.urlandfile != _T(""))
				       {//Get the time and date and compare it
 			             SYSTEMTIME systime;
				         GetSystemTime(&systime);
				         int timenow  = (systime.wMonth << 16) + (systime.wDay << 8) + systime.wHour;
				         //a way of dealing with December,stagger missed updates for scalabilty protect source server's bandwidth. It won't give the enemy a happy new year! ;o)
				         int oldmonth = (thePrefs.IPUPTimer & 0xFF0000) >> 16;
				         int oldday   = (thePrefs.IPUPTimer & 0x00FF00) >>  9; // *9* not 8; because 8 places right restores the day and the next shift is effectively a /2 so 31 becomes 15 so you done miss a month for having your system of on Dec 31st!
                         if(timenow > thePrefs.IPUPTimer || ((oldmonth - systime.wMonth) > 2 && systime.wDay >= oldday)) theIPFilterUpdateClass.GetUpdate();
				        }
                   }
			}

			_uSaveStatistics++;
			if (_uSaveStatistics >= thePrefs.GetStatsSaveInterval())
			{
				_uSaveStatistics = 0;
				thePrefs.SaveStats();
			}
		}

		// need more accuracy here. don't rely on the 'sec' and 'statsave' helpers.
		thePerfLog.LogSamples();
	}
	CATCH_DFLT_EXCEPTIONS(_T("CUploadQueue::UploadTimer"))
}

CUpDownClient* CUploadQueue::GetNextClient(const CUpDownClient* lastclient){
	if (waitinglist.IsEmpty())
		return 0;
	if (!lastclient)
		return waitinglist.GetHead();
	POSITION pos = waitinglist.Find(const_cast<CUpDownClient*>(lastclient));
	if (!pos){
		TRACE("Error: CUploadQueue::GetNextClient");
		return waitinglist.GetHead();
	}
	waitinglist.GetNext(pos);
	if (!pos)
		return NULL;
	else
		return waitinglist.GetAt(pos);
}

void CUploadQueue::UpdateDatarates() {
    // Calculate average datarate
    if(::GetTickCount()-m_lastCalculatedDataRateTick > 500) {
        m_lastCalculatedDataRateTick = ::GetTickCount();

        if(avarage_dr_list.GetSize() >= 2 && (avarage_tick_list.GetTail() > avarage_tick_list.GetHead())) {
	        datarate = (UINT)(((m_avarage_dr_sum - avarage_dr_list.GetHead())*1000) / (avarage_tick_list.GetTail() - avarage_tick_list.GetHead()));
            friendDatarate = (UINT)(((avarage_friend_dr_list.GetTail() - avarage_friend_dr_list.GetHead())*1000) / (avarage_tick_list.GetTail() - avarage_tick_list.GetHead()));
        }
    }
}

uint32 CUploadQueue::GetDatarate() {
    return datarate;
}

uint32 CUploadQueue::GetToNetworkDatarate() {
    if(datarate > friendDatarate) {
        return datarate - friendDatarate;
    } else {
        return 0;
    }
}

void CUploadQueue::ReSortUploadSlots(bool force) {
    DWORD curtick = ::GetTickCount();
    if(force ||  curtick - m_dwLastResortedUploadSlots >= 10*1000) {
        m_dwLastResortedUploadSlots = curtick;

        theApp.uploadBandwidthThrottler->Pause(true);

    	CTypedPtrList<CPtrList, CUpDownClient*> tempUploadinglist;

        // Remove all clients from uploading list and store in tempList
        POSITION ulpos = uploadinglist.GetHeadPosition();
        while (ulpos != NULL) {
            POSITION curpos = ulpos;
            uploadinglist.GetNext(ulpos);

            // Get and remove the client from upload list.
		    CUpDownClient* cur_client = uploadinglist.GetAt(curpos);

            uploadinglist.RemoveAt(curpos);

            // Remove the found Client from UploadBandwidthThrottler
            theApp.uploadBandwidthThrottler->RemoveFromStandardList(cur_client->socket);
            theApp.uploadBandwidthThrottler->RemoveFromStandardList((CClientReqSocket*)cur_client->m_pPCUpSocket);

            tempUploadinglist.AddTail(cur_client);
        }

        // Remove one at a time from temp list and reinsert in correct position in uploading list
        POSITION tempPos = tempUploadinglist.GetHeadPosition();
        while(tempPos != NULL) {
            POSITION curpos = tempPos;
            tempUploadinglist.GetNext(tempPos);

            // Get and remove the client from upload list.
		    CUpDownClient* cur_client = tempUploadinglist.GetAt(curpos);

            tempUploadinglist.RemoveAt(curpos);

            // This will insert in correct place
            InsertInUploadingList(cur_client);
        }

        theApp.uploadBandwidthThrottler->Pause(false);
    }
}
